Autopilot

Autopilot was first introduced in version 1.2 October 5, 2019 along with officer crew members. Autopilots lets you set a route and have the officers take control of the ship and the sailing. For Autopilot to be operational, you need all officers crew members. The number of officers you need to hire varies by ship.

[table with ship names and # of officers required to come]

Remember you also need crew rooms to hire any crew members.

Once you have bought the crew rooms and hired the officers, you can use the Routes tab in Manage to create your customized route. You can use one route per ship or create one route for your complete fleet.

When creating a route you want to consider adding nice smooth and wide curves to keep the ship from slowing down too much. If you see any red lines or lines getting too close to land or sandbanks, you can always add another waypoint to steer the route away from the obstacles.

Once you completed setting a route hit the done button and activate your route to get the ship moving. It is always a good idea to test the route and watch that the ship does not get stuck anywhere doing its first round. If it does, you can always edit your route anytime to add or adjust some waypoints. Just remember to activate the route again once you hit the done button.

If for any reason you did not set your route well and you get stuck you can always switch back to manual sailing by deactivating Autopilot and clicking on the Drive Ship tab to take control of the ship yourself.